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Summary
Interaction design is the new field that defines how our interactive products behave. Between the technology that powers our devices and the visual and industrial design that creates the products’ aesthetics lies the practice that figures out how to make our products useful, usable, and desirable.
This thought-provoking new edition of Designing for Interaction offers the perspective of one of the most respected experts in the field, Dan Saffer. This book will help you
Learn to create a design strategy that differentiates your product from the competition
Use design research to uncover people’s behaviors, motivations, and goals in order to design for them
Employ brainstorming best practices to create innovative new products and solutions
Understand the process and methods used to define product behavior
It also offers interviews and case studies from industry leaders on prototyping, designing in an agile environment, service design, ubicomp, robots, and more.
Author Biography
Dan Saffer (San Francisco) is a founder and principal of Kicker Studio, a San
Francisco-based design consultancy for consumer electronics, appliances,
devices, and interactive environments, specializing in touchscreens and
interactive gestures. In his "spare" time, he curates a site called No Ideas But In
Things that collects physical interfaces for design inspiration. He also oversees
a wiki for the collection of new interaction paradigms called Interactive
Gestures.
Table of Contents
Chapter 1: What is Interaction Design?
Chapter 2: The Four Approaches to Interaction Design
PART II: A PLATFORM FOR DESIGNING
Chapter 3: Design Strategy
Chapter 4: Design Research
Chapter 5: Conceptual Models
PART III: DESIGNING FOR INTERACTION
Chapter 6: Ideation
Chapter 7: Refinement
Chapter 8: Prototyping, Testing, and Development
Chapter 9: The Future of Interaction Design
Epilogue: Ethics of Interaction Design
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