C Programming in One Hour a Day, Sams Teach Yourself

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Edition: 7th
Format: Paperback
Pub. Date: 2017-01-01
Publisher(s): PEARSON
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Summary

Sams Teach Yourself C Programming in One Hour a Day, Seventh Edition is the newest version of the worldwide best-seller Sams Teach Yourself C in 21 Days. Fully revised for the new C11 standard and libraries, it now emphasizes platform-independent C programming using free, open-source C compilers. This edition strengthens its focus on C programming fundamentals, and adds new material on popular C-based object-oriented programming languages such as Objective-C.

Filled with carefully explained code, clear syntax examples, and well-crafted exercises, this is the broadest and deepest introductory C tutorial available. It’s ideal for anyone who’s serious about truly mastering C – including thousands of developers who want to leverage its speed and performance in modern mobile and gaming apps.


Friendly and accessible, it delivers step-by-step, hands-on experience that starts with simple tasks and gradually builds to professional-quality techniques. Each lesson is designed to be completed in hour or less, introducing and clearly explaining essential concepts, providing practical examples, and encouraging you to build simple programs on your own. Coverage includes:

  • Understanding C program components and structure
  • Mastering essential C syntax and program control
  • Using core language features, including numeric arrays, pointers, characters, strings, structures, and variable scope
  • Interacting with the screen, printer, and keyboard
  • Using functions and exploring the C Function Library
  • Working with memory and the compiler
Contents at a Glance

PART I: FUNDAMENTALS OF C
1 Getting Started with C
2 The Components of a C Program
3 Storing Information: Variables and Constants
4 The Pieces of a C Program: Statements, Expressions, and Operators
5 Packaging Code in Functions
6 Basic Program Control
7 Fundamentals of Reading and Writing Information

PART II: PUTTING C TO WORK
8 Using Numeric Arrays
9 Understanding Pointers
10 Working with Characters and Strings
11 Implementing Structures, Unions, and TypeDefs
12 Understanding Variable Scope
13 Advanced Program Control
14 Working with the Screen, Printer, and Keyboard

PART III: ADVANCED C
15 Pointers to Pointers and Arrays of Pointers
16 Pointers to Functions and Linked Lists
17 Using Disk Files
18 Manipulating Strings
19 Getting More from Functions
20 Exploring the C Function Library
21 Working with Memory
22 Advanced Compiler Use

PART IV: APPENDIXES

A ASCII Chart
B C/C++ Reserved Words
C Common C Functions
D Answers

Author Biography

Bradley L. Jones manages and directs the Developer.com Network, which includes sites such as Developer.com, CodeGuru, and DevX. He has developed systems using C, C#, C++, SQL Server, PowerBuilder, Visual Basic, HTML5, and more. His Twitter handle is @BradleyLJones.

 

Peter Aitken was on the faculty at Duke University Medical Center, where he cut his programming teeth developing computer programs for research. He is an experienced author in the IT field—on both applications and programming topics—with more than 70 magazine articles and 40 books to his credit. Aitken currently works as a consultant in the pharmaceutical industry.

 

Dean Miller is a writer and editor with more than 20 years of experience in both the publishing and licensed consumer product businesses. Over the years, he has created or helped shape a number of bestselling books and series, including Teach Yourself in 21 Days, Teach Yourself in 24 Hours, and the Unleashed series, all from Sams Publishing.

Table of Contents

PART I:
1. Getting Started with C
2. The Components of a C Program
3. Storing Information. Variables and Constants
4. The Pieces of a C Program. Statements, Expressions, and Operators
5. Packaging Code in Functions
6. Basic Program Control
7. Fundamentals of Reading and Writing Information

 

PART II:
8. Using Numeric Arrays
9. Understanding Pointers
10. Working with Characters and Strings
11. Implementing Structures, Unions, and TypeDefs
12. Understanding Variable Scope
13. Advanced Program Control
14. Working with the Screen, Printer, and Keyboard

 

PART III:
15. Pointers. Beyond the Basics
16. Using Disk Files
17. Manipulating Strings
18. Getting More from Functions
19. Exploring the C Function Library
20. Working with Memory
21. Advanced Compiler Use

 

APPENDICES:
A. ASCII Character Chart
B. C/C++ Reserved Words
C. Working with Binary and Hexadecimal Numbers
D. Portability Issues
E. Common C Functions

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