Basics Interactive Design: Interface Design An introduction to visual communication in UI design

by
Format: Paperback
Pub. Date: 2014-03-27
Publisher(s): Fairchild Books
  • Free Shipping Icon

    Free Shipping on all Orders Over $35!*

    *excludes Marketplace items.

List Price: $32.95

Buy New

Usually Ships in 5-7 Business Days
$31.96

Buy Used

Usually Ships in 24-48 Hours
$23.72

Rent Book

Select for Price
There was a problem. Please try again later.

Rent Digital

Online: 180 Days access
Downloadable: 180 Days
$21.69
Online: 365 Days access
Downloadable: 365 Days
$25.02
Online: 1825 Days access
Downloadable: Lifetime Access
$33.36
$21.69

This item is being sold by an Individual Seller and will not ship from the Online Bookstore's warehouse. The Seller must confirm the order within two business days. If the Seller refuses to sell or fails to confirm within this time frame, then the order is cancelled.

Please be sure to read the Description offered by the Seller.

Summary

If you want to design successful user interfaces then you need clear and effective visual communication. Interface Design will help you achieve this using a range of incisive case studies, interviews with professional designers and clear hands-on advice to help you produce user-focused front-end designs for a range of digital media interfaces.
This book introduces the major elements of graphic design for digital media – layout, colour, iconography, imagery and typography, and shows how these visual communication basics can combine to produce positive interactive user experiences. With practical advice on improving communication between designers and developer, and a tantalizing look at designing interactivity for all five senses, this is a must-have introduction to developing interfaces that users will love.

Author Biography

Dave Wood is a UK-based digital design and visual communication lecturer. He is completing a practice-based PhD at Edinburgh College of Art, researching interaction design from a visual communication perspective.

Table of Contents

Introduction
Chapter 1: Visual communication: a standard in designing interaction; Communication; Designing for interactive flow; Users are king (you are not); Interview: Steve Krug; Case study: We Print Paper website

Chapter 2: Finding the flow: designing interaction; Graphical user interfaces; Information architecture; Hierarchical structures; Testing, testing: early design iterations; Interview: Greg Gibson; Case study: Testing of VedderPrice.com’s visual hierarchy; Exercise: Finding the flow

Chapter 3: Graphic design for digital media; Gridding interactivity; Type as interface; Colouring the screen; Imagery and the pixel; Iconography and metaphor; Going with the motion; Interview: Mike Kus; Case study: Designing a Blu-ray DVD UI; Exercise: Visually communicating interactivity

Chapter 4 Designing the aesthetic user experience; Design and the user; Content copy and the user; UI semiotics; Internationalization; Interview: Kristin Kramer; Case study: WorldSkills interactive kiosk; Exercise: Deconstructing UI semiotics

Chapter 5: Collaborating with the developer; The principles of designing modularity; Modularizing the aesthetic; Interview: Alan Bridge; Case study: Preparing a website design for a developer; Exercise: Outlining modularity

Chapter 6: Augmenting human capabilities through interfaces; QR codes – print meets interaction; Augmented interaction; The touch-screen world; Interview: Kate HoCase study: Designing the BBC iPlayer iPhone app; Exercise: Concept design for an AR smartphone app

Conclusion; Glossary; Index

An electronic version of this book is available through VitalSource.

This book is viewable on PC, Mac, iPhone, iPad, iPod Touch, and most smartphones.

By purchasing, you will be able to view this book online, as well as download it, for the chosen number of days.

A downloadable version of this book is available through the eCampus Reader or compatible Adobe readers.

Applications are available on iOS, Android, PC, Mac, and Windows Mobile platforms.

Please view the compatibility matrix prior to purchase.