The Art of 3D Computer Animation and Effects

by
Edition: 4th
Format: Paperback
Pub. Date: 2009-04-13
Publisher(s): Wiley
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Summary

The world of 3-D animation and imaging is rapidly expanding and changing. Since the publication of The Art of Computer Animation and Imaging, 3e in 2003, there have been major advancements in software, technique and hardware. This new edition is critical to the continued use of the Kerlow book in both academic and professional settings.

Author Biography

Isaac Kerlow is a director and animation expert with over ten years of production and executive experience at The Walt Disney Company in Los Angeles, California. He is the Founding Dean of the first professional film and animation school in Singapore at the Nanyang Technological University, and a longtime active member of SIGGRAPH and the Visual Effects Society.

Table of Contents

Introduction
Animation, Visual Effects, and Technology in Context
Summary
A Digital Creative Environment
The Development of the Technology
Visual Milestones: 1969-1989
Visual Milestones: 1990-Today
Timeline Charts
Key Terms
Creative Development and the Digital Process
Summary
Storytelling
Character Design
Visual and Look Development
Production Strategies
The Digital Computer Animation Studio
Creative and Production Teams
The Production Process of Computer Animation
Getting Started
Key Terms
Modeling
Modeling Concepts
Summary
Space, Objects, and Structures
Building with Numbers
Vertices, Edges, and Facets
Moving Things Around
File Formats for Modeling
Getting Ready
Key Terms
Modeling Techniques
Summary
Introduction
Curved Lines
Geometric Primitives
Sweeping
Free-Form Objects
Basic Modeling Utilities
Real-Time Polygonal Models
Key Terms
Advanced Modeling and Rigging Techniques
Summary
Free-form Curved Surfaces
Subdivision Surfaces
Logical Operators and Trimmed Surfaces
Advanced Modeling Utilities
Procedural Descriptions and Physical Simulations
Photogrammetry and Image-Based Modeling
Amination Rigging and Hierarchical Structures
Getting Ready
Key Terms
Rendering
Rendering Concepts
Summary
Lights, Camera, and Materials
Color
Steps in the Rendering Process
Hidden Surface Removal
Z-Buffer
Ray Tracing
Global Illumination and Radiosity
Image-Based Rendering
Non-Photorealistic Rendering
Hardware Rendering
File Formats for Rendered Images
Getting Ready
Key Terms
The Camera
Summary
Types of Cameras
The Pyramid of Vision
Types of Camera Shots
Types of Lenses
Camera Animation
Getting Ready
Key Terms
Lighting
Summary
Lighting Strategies and Mood
Types of Light Sources
Basic Components of a Light Source
Lighting the Scene
Basic Positions of Light Sources
Getting Ready
Key Terms
Shading and Surface Characteristics
Summary
Surface Shading Techniques
Surface Shaders and Multi-Pass Rendering
Image Mapping
Surface Reflectivity
Surface Color
Surface Texture
Surface Transparency
Environment-Dependent Shading
Selected Rendering Hacks
Getting Ready
Key Terms
Animation and Effects
Principles of Animation
Summary
The Craft of Animation
The Twelve Principles
A Few More Principles
Character Development
Storyboarding
Getting Ready
Key Terms
Computer Animation Techniques
Summary
Keyframe Interpolation and Parameter Curves
Forward Kinetics and Model Animation
Camera Animation
Light Animation
Hierarchical Character Animation
Two- and Three-Dimensional Integration
Animation File Formats
Getting Ready
Key Terms
Advanced Computer Animation Techniques
Summary
Inverse Kinematics
Performance Animation and Motion Capture
Motion Dynamics and Fluid Simulations
Procedural Animation
Facial Animation
Crowd Animation
Location-Based and Interactive Entertainment
Key Terms
Visual Ef
Table of Contents provided by Publisher. All Rights Reserved.

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